scoreboard players add @s rmr.entity.timer 1
function rmr:entity/cycle_tick {cycle_time:2}
execute if score @s rmr.entity.cycle_tick matches 0 run function rmr:enchantment/no_fall/restore_effect
execute if score @s rmr.entity.cycle_tick matches 0 run return run effect give @s slow_falling 1 0 true
function rmr:enchantment/no_fall/pop_effect

execute at @s if block ~ ~-0.2 ~ #air run particle dust{scale:1, color:[255, 0, 0]} ~ ~ ~ 0.2 0.2 0.2 0.2 5